Here is your week-end special, taking you further into the development decision we’ve made.
Lets talk about the camera again, but this time about the position. Few people noticed the change in its location. I mentioned it in the last post as well. When we made the camera at the center top edge of the Adam, we realised that it is only usable in landscape mode, cos in portrait mode your thumb is too close to it and obstructs a view. Interestingly for the same reason you can find that the front facing cameras are always on the left top edge and it made a lot of usability sense as well. It solved 3 issues for us, perfect placement of GPS antenna, lower interference b/w GPS signal and batteries, and use of standard 3-cell (and it felt better for taking background images as well).
Here is how it looks:
This decision was made in September last year and since then you have noticed the change. (I saw some people talking about the same in the comments to thought of clarifying).
My love for Golden Ratio
where R1/R2 ~ Golden Ratio (1.61803..)
and it doesn’t stop here, cos it’s embedded into nearly all curves of Adam!
The screen format in 16:9 is more closer to Golden Ratio than 4:3.
Our UI also has a lot to do with the same which I will start explaining from the next briefing (and believe me I have tons to share!).
I am not sure how deep up you want to go into the electronics and design of the device, so I will stop here (if indeed you want more details and in specific something special, you can post it in the comments and I will explain that part).
This is the major junction where we will shift from the design and electronics to the UI and Software.
I believe all of you had questions on the UI and here is a small snippet:
- UI is heavily accelerated and is based on Open GL Engine;
- It features a very new concept of Multi-tasking which is going to be little different and controversial (soon we will know why)! Adam does multi-tasking in a way none ever has done. Gone are the days when we hold menu button for long to switch apps or windows! (I have a post dedicated on this in coming weeks);
- It supports full 3D effects;
- Icons are not glossy and web 2.0-ish as you find on all the current generation of devices;
- Special Contrasting features have been used to support PQ display;
- and yes it supports multi-touch.
More to come in the coming weeks!